Annemarie Duff
A musician and digital artist based in Ōtautahi Christchurch, New Zealand. With over a decade of experience at the intersection of technology, creativity, and communication, her work explores the interplay between data, landscape, and sound. Annemarie creates generative, ambient data visualisations that invite active reflection and involvement from the viewer’s imagination, and public engagement.
With sound design as her first art form, Annemarie’s visual practice has developed from a background in composing for art installations, film, web applications, and live data storytelling. Her parallel music project, T. G. Shand, often influences the atmospheric and emotional tone of her visual work, blending ambient textures with layered digital artefacts.
Annemarie’s recent focus has been on live data art forms that are connected with ecology and place. Combining creative coding with sensorial design, connecting the audience to nature, and bringing intangible data to life in public spaces.
Data engagement as an art form.
There’s plenty of live data “available”, we’re here to make it more accessible and meaningful by connecting people directly to the source.
See our first projects below.
Get in touch with Annemarie at hello@cusp.co.nz to talk projects, commissions or licensing.
WAVY GRAINY
An animation driven by real-time wave height at your local beach. Freely available and easy to access in any browser, the intensity of the wave shimmering through the grain is controlled by live wave height and wind speed at your local surf beach.
We connect the animation with real-time IoT data from environmental sensors via the Tomorrow.io API.
Just choose your beach, hit full screen and enjoy :)
Team:
Concept, visuals, UI: Annemarie Duff
Development: Lane Wirihana Le Prevost-Smith
Consulting: Kirsten Marsh
Lyttelton weather
Deliberately literal, this first project was created to accompany a painterly music video. A live weather data API controls the animations, thanks to The MetService Point Forecast API.
Wave movement height: controlled by live wave height from an IoT sensor in Lyttelton Harbour.
Birds: controlled by live wind speed and direction from an IoT weather sensor in Lyttelton.
Cloud transparency: controlled by live % cloud coverage in Lyttelton.
The local time of day in New Zealand controls four visual phases: sunrise, day, sunset, night.
At sunset and sunrise time in New Zealand each day, the music video plays.
See the project page here and watch the live visualisation here!
Antarctica
Animation controls:
Speed of stylised ice sheet/waves melting is based on historic sea ice data over time.
Speed and appearance of the swirling snow driven by real-time wind speed and wind direction.
The sky in the background fed by a camera on location, pointed directly up at the sky. This live image feed could also be processed via video platform Mux to reflect other live data points.
Installation:
Suited to an immersive screen environment, wrapping the animation around 4 walls and a ceiling screen.